1.0.2

1.0.2
Based on feedback from craig.kerwin, I have updated the logic of the plugin.
The original functionality, which only generates a MeshInstance3D within a TSCN, has been relegated to an optional mode via a checkbox.
The default functionality will now use the MeshInstance3D built-in functions to generate collision shapes. It will also nest the structure under a Node3D.
The Node3D and MeshInstance3D will both be named for the mesh, instead of using a generic name for the Mesh Instance. This way, if you decide to kitbash imported objects by dropping their mesh instances under a single Node3D, you have a clear name available.
I made a few other commits before pushing this to Github, which is why this jumped to 1.0.2 instead of 1.0. I'm a bit of a messy developer, more accustomed to scripts than proper tools, so this will probably be the norm if I continue to update the tool.
Files
Get FBX Batch Importer
FBX Batch Importer
Godot 4.4 FBX Batch Importer & Texturer Tool
Status | In development |
Category | Assets |
Author | Tydorius |
Tags | 3D, Godot |
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